<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>Cardboard Conquest Devlog - itch.io</title><link>https://thepaulbooth.itch.io/cardboard-conquest</link><description>Summon a cardboard army. A roguelite deckbuilder-autobattler, 1-4 players, co-op or solo. Draft packs, take the crown.</description><item><guid>https://thepaulbooth.itch.io/cardboard-conquest/devlog/1659406/078-every-card-gets-somewhere-to-stand</guid><title>0.7.8: every card gets somewhere to stand</title><link>https://thepaulbooth.itch.io/cardboard-conquest/devlog/1659406/078-every-card-gets-somewhere-to-stand</link><pubDate>Thu, 10 Sep 2026 21:25:09 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI5OTAzOTU5LnBuZw==/400x224%23c/mNz8Oi.png"/><p>Every card in the game has somewhere to stand now. The picture behind a card&#039;s art was a recoloured template: a banner on a pole for the powers, a chevron ridge for the spells, two flat bands for the...</p>]]></description></item><item><guid>https://thepaulbooth.itch.io/cardboard-conquest/devlog/1658564/079-the-moon-comes-up-red-and-never-sets</guid><title>0.7.9: the moon comes up red and never sets</title><link>https://thepaulbooth.itch.io/cardboard-conquest/devlog/1658564/079-the-moon-comes-up-red-and-never-sets</link><pubDate>Thu, 10 Sep 2026 05:28:24 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI5ODg4MTk4LnBuZw==/400x224%23c/%2B7%2Bfgg.png"/><p>Wally has always been the boss who turns into something else. Until now he only turned once. This build gives him the ending the whole fight was walking toward: at nought health the sky is dragged rou...</p>]]></description></item><item><guid>https://thepaulbooth.itch.io/cardboard-conquest/devlog/1652947/077-a-lair-for-every-lord-and-the-box-gets-its-depth-back</guid><title>0.7.7: a lair for every lord, and the box gets its depth back</title><link>https://thepaulbooth.itch.io/cardboard-conquest/devlog/1652947/077-a-lair-for-every-lord-and-the-box-gets-its-depth-back</link><pubDate>Sat, 05 Sep 2026 05:35:10 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI5Nzc0NTk0LnBuZw==/400x224%23c/xYLOCj.png"/><p>Every enemy lord has a lair now: forty-two of them, cut from paper and taped to the back wall of the box, where before a lord stood in front of whatever its theme&#039;s wall was. The box itself went throu...</p>]]></description></item><item><guid>https://thepaulbooth.itch.io/cardboard-conquest/devlog/1650605/075-a-new-title-theme-and-uncle-jim-cut-from-paper</guid><title>0.7.5: a new title theme, and Uncle Jim cut from paper</title><link>https://thepaulbooth.itch.io/cardboard-conquest/devlog/1650605/075-a-new-title-theme-and-uncle-jim-cut-from-paper</link><pubDate>Thu, 03 Sep 2026 05:37:34 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI5NzMyNTkyLnBuZw==/400x224%23c/Rk%2F5wt.png"/><p>The menu has a new song, and it is the game&#039;s name. Uncle Jim, who walks you through the first act, was the last drawn face on a desk made of cut paper, and he is cut from paper now too. Around those:...</p>]]></description></item><item><guid>https://thepaulbooth.itch.io/cardboard-conquest/devlog/1649508/073-less-lag-on-the-desk-and-on-the-phone</guid><title>0.7.3: less lag, on the desk and on the phone</title><link>https://thepaulbooth.itch.io/cardboard-conquest/devlog/1649508/073-less-lag-on-the-desk-and-on-the-phone</link><pubDate>Wed, 02 Sep 2026 06:45:48 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI5NzEzMDA2LnBuZw==/400x224%23c/FDdPD1.png"/><p>This one started with a phone. The Android build went out with 0.7.2 and the first report back was one word, unplayable, so most of the week went into finding out where a frame goes on a handheld, and...</p>]]></description></item><item><guid>https://thepaulbooth.itch.io/cardboard-conquest/devlog/1647919/every-unit-on-the-board-redrawn</guid><title>Every unit on the board, redrawn</title><link>https://thepaulbooth.itch.io/cardboard-conquest/devlog/1647919/every-unit-on-the-board-redrawn</link><pubDate>Mon, 31 Aug 2026 22:22:51 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI5Njg0NDcxLnBuZw==/400x224%23c/0uCEe1.png"/><p># Every unit on the board, redrawn Almost every piece that stands on the board is a new drawing this week. 594 of them, plus an Act 0 that belongs to Uncle Jim, three clips of your run you can send so...</p>]]></description></item><item><guid>https://thepaulbooth.itch.io/cardboard-conquest/devlog/1643071/every-commander-gets-a-stage-of-their-own</guid><title>Every commander gets a stage of their own</title><link>https://thepaulbooth.itch.io/cardboard-conquest/devlog/1643071/every-commander-gets-a-stage-of-their-own</link><pubDate>Fri, 28 Aug 2026 02:59:33 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI5NTgwNjA4LnBuZw==/400x224%23c/pn3fdF.png"/><p># Every commander gets a stage of their own This one is mostly about looking at things. Forty-two enemy commanders, forty-two hand-drawn arenas, and a browser build that finally runs like it should. T...</p>]]></description></item><item><guid>https://thepaulbooth.itch.io/cardboard-conquest/devlog/1642129/070-warlords-is-now-cardboard-conquest</guid><title>0.7.0: Warlords is now Cardboard Conquest</title><link>https://thepaulbooth.itch.io/cardboard-conquest/devlog/1642129/070-warlords-is-now-cardboard-conquest</link><pubDate>Thu, 27 Aug 2026 05:26:09 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI5NTYwNDI1LnBuZw==/400x224%23c/VWXIj2.png"/><p>The game has a new name and a new look, and they are the same decision. Warlords is now Cardboard Conquest , because the whole game is cut out of card: every soldier is a die-cut standee on a corrugat...</p>]]></description></item><item><guid>https://thepaulbooth.itch.io/cardboard-conquest/devlog/1625214/061-spells-fight-the-army</guid><title>0.6.1: Spells fight the army</title><link>https://thepaulbooth.itch.io/cardboard-conquest/devlog/1625214/061-spells-fight-the-army</link><pubDate>Wed, 12 Aug 2026 03:20:08 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI5MjIxNDU4LnBuZw==/400x224%23c/i3RBT6.png"/><p>Version 0.6.1 leads with a rule change: spells cannot touch a commander any more. They are a weapon against the army again. Behind it are a new three-part event chain, an upgrade preview on every card...</p>]]></description></item><item><guid>https://thepaulbooth.itch.io/cardboard-conquest/devlog/1624100/06-the-whole-game-redrawn</guid><title>0.6: the whole game, redrawn</title><link>https://thepaulbooth.itch.io/cardboard-conquest/devlog/1624100/06-the-whole-game-redrawn</link><pubDate>Tue, 11 Aug 2026 03:54:16 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI5MTk5Nzc4LnBuZw==/400x224%23c/hgnEsp.png"/><p>Version 0.6 changes what Warlords looks like. The photoreal art that has carried the game until now steps back to being an option, and a hand-drawn cartoon style becomes the game: every card, every ar...</p>]]></description></item><item><guid>https://thepaulbooth.itch.io/cardboard-conquest/devlog/1621370/0565-the-battle-builds-itself-in-front-of-you</guid><title>0.5.65: the battle builds itself in front of you</title><link>https://thepaulbooth.itch.io/cardboard-conquest/devlog/1621370/0565-the-battle-builds-itself-in-front-of-you</link><pubDate>Sat, 08 Aug 2026 15:39:16 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI5MTM4MzY4LnBuZw==/400x224%23c/pR2VGE.png"/><p>A battle used to begin with a loading screen: a column marching under a studio logo while the arena was generated somewhere out of sight. Now the field builds itself where you can watch it. Roads pain...</p>]]></description></item><item><guid>https://thepaulbooth.itch.io/cardboard-conquest/devlog/1620720/0564-what-the-enemy-pays</guid><title>0.5.64: what the enemy pays</title><link>https://thepaulbooth.itch.io/cardboard-conquest/devlog/1620720/0564-what-the-enemy-pays</link><pubDate>Fri, 07 Aug 2026 22:58:41 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI5MTI0Nzg5LnBuZw==/400x224%23c/Gga1Ug.png"/><p>An enemy lord spends a purse each round exactly like you do. That number was always there and you could never see it, so a fight that felt arbitrary was often just a lord spending three energy on eigh...</p>]]></description></item><item><guid>https://thepaulbooth.itch.io/cardboard-conquest/devlog/1620065/0563-forbidden-lore-and-one-look-for-the-whole-game</guid><title>0.5.63: Forbidden Lore, and one look for the whole game</title><link>https://thepaulbooth.itch.io/cardboard-conquest/devlog/1620065/0563-forbidden-lore-and-one-look-for-the-whole-game</link><pubDate>Fri, 07 Aug 2026 11:34:34 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI5MTEzMjQyLnBuZw==/400x224%23c/%2FDy00n.png"/><p>This is the biggest visual pass the game has had. Every screen was rebuilt into one design language, four of the five warlords stopped being costumes and became rules, and the Infernal Legion is gone...</p>]]></description></item><item><guid>https://thepaulbooth.itch.io/cardboard-conquest/devlog/1618781/0562-the-rosters-get-their-retune-and-it-plays-on-a-phone</guid><title>0.5.62: the rosters get their retune, and it plays on a phone</title><link>https://thepaulbooth.itch.io/cardboard-conquest/devlog/1618781/0562-the-rosters-get-their-retune-and-it-plays-on-a-phone</link><pubDate>Thu, 06 Aug 2026 07:01:48 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI5MDg5Njk1LnBuZw==/400x224%23c/aDvyPT.png"/><p>This covers 0.5.59 through 0.5.62. Last time the hidden multipliers came out, which left every lord&#039;s difficulty living entirely in its roster, and said the rosters had not been retuned for that yet...</p>]]></description></item><item><guid>https://thepaulbooth.itch.io/cardboard-conquest/devlog/1617505/0558-the-enemy-stops-hiding-its-numbers</guid><title>0.5.58: the enemy stops hiding its numbers</title><link>https://thepaulbooth.itch.io/cardboard-conquest/devlog/1617505/0558-the-enemy-stops-hiding-its-numbers</link><pubDate>Wed, 05 Aug 2026 01:33:53 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI5MDY1MDQyLnBuZw==/400x224%23c/elrYMK.png"/><p>This covers 0.5.57 and 0.5.58. The theme is honesty: the enemy used to get numbers you were never shown, and most of this update is about taking those away and putting the difficulty somewhere you can...</p>]]></description></item><item><guid>https://thepaulbooth.itch.io/cardboard-conquest/devlog/1616023/0556-the-fight-looks-like-a-fight-now</guid><title>0.5.56: the fight looks like a fight now</title><link>https://thepaulbooth.itch.io/cardboard-conquest/devlog/1616023/0556-the-fight-looks-like-a-fight-now</link><pubDate>Mon, 03 Aug 2026 18:03:23 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI5MDM2MDI3LnBuZw==/400x224%23c/zN2Hnh.png"/><p>Five builds have gone out since I last wrote one of these, so this covers 0.5.52 through 0.5.56. Most of it is the fight itself: what it looks like, what it sounds like, and how much of it you can rea...</p>]]></description></item></channel></rss>